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 Testing Rules EVERY ONE MUST READ

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Lord Link
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Posts : 21
Duel points : 35
Join date : 2011-12-14

PostSubject: Testing Rules EVERY ONE MUST READ   Wed Dec 14, 2011 1:58 am

Testing format for new members and for retests.

Basic Knowledge: 0/5
Technical Knowledge: 0/5
Wins (+5 per duel they won): 0/15
Deck Count (40-44 +5 per duel, 45-50 0 per duel, 51+ -5 per duel): 15/15
Deck Build: 0/5
Playing Style: 0/5
Creativity: 0/5
Card Usage: 0/5
Total: ?/60

Red-Eyes Red - 0-39
Prime Material Gold – 40-49
Blue-Eyes Silver – 50-60

I made this system so that it could be easily factored out in a smooth fashion with the obvious given factors (deck count and Win count). Testers will judge upon points with the following judgment:

•1=terrible

•2=bad

•3=ok

•4=good

•5=phenomenal


Simply put in order to avoid estimation. Basic Knowledge is basically the tester judging you upon the facts that you can play the game according to the rules, you know basic game mechanics, and if you can answer basic questions. Technical Knowledge is simply to see if you can play along with some of the more experienced technicalities of the game (for example: how a chain works) and to see if your ruling knowledge is worthy of high rank.

3 duels, 3 different decks while testing In Advanced Unrated NO BANNED CARDS

Sams,Glads,Agents,Darkworlds,Monarchs,Anti-meta,Exodia,burn,FTK or stall
will also greatly affect your scores. This does not mean that you can not use these decks nor does it mean if used then it will negatively affect your score. When specific decks are listed (Sams, Glads, Agents, Darkworlds, and Monarchs) we mean specifically thoes decks. If you use a variant of the deck, meaning that more than 50% of the deck is something other than the listed archetype, then it is fine and you should have no thoughts that if will negatively affect your score. Hope this clears up all confusion about this section of the rules.
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